As readers of this blog know, my new book, The Complete Guide to Simulations and Serious Games, will be available tomorrow, and is available via the Kindle right now. So let me beg... please do not get this book on the Kindle. If you want The Guide, get the dead-tree version!
First, this is not a broad anti-Kindle statement. I believe for any linear book, such as a novel, Kindles seem sublime.
But The Complete Guide is a reference book. More than that, it is a reference book to an entirely new field and discipline - that of simulation design. This is a foreign intellectual landscape.
I believe the most productive reader will open it up to random places and read an individual entry or two (yes, this is a great bathroom book!). They will bookmark or underline interesting thoughts. They will write questions for themselves, or note their own new ideas. Then they will back up to the start of a section. Then they will go to the beginning of the book. They will read for about thirty pages, then jump around again. They will reread entries. They will share quotes and entries and sections with colleagues and friends.
I believe finishing the book, or at least most of the almost 600 pages, will be an accomplishment not unlike finishing a good simulation. It will be work on the part of the reader, not because of the writing (which hopefully is sufficiently accessible, pithy, clear, and even funny) but because it represents the tectonic reversal of a lifetime of linear "formal learning" content. When done, people will have earned their new perspectives on the world, the role of media, the real opportunity of education, and their own work which they will inevitably have.
To help this, the "worness" of each page as read will serve as footprints. People will be reminded where they have been.
The book starts off as a journey - a new place to explore at the whim of the reader. No two people will read The Guide the same way. The book rewards curiosity, not replaces it. It then becomes a reference - a place to return to as a reminder and inspiration and framework. For all of these reasons, and unlike my other three books, I believe accessing The Complete Guide to Simulations and Serious Games via a Kindle would result in a miserable experience.
(By the way, I put this same request on my author blog on Amazon! I wonder if they will let it stand...)