Here are two new reviews of The Complete Guide to Simulations and Serious Games out, ahead of I/ITSEC. Obviously, it is great to read reviews for any author. But in a field that is emerging as quickly as ours, the context of the reviews - the little observations in the corners - are as interesting as the simple "thumbs down" or "thumbs way down." Finally, for a book as non-linear as The Complete Guide, just hearing people describe their experience in engaging the material is I hope helpful to others and certainly fascinating for me.
One review is at eLearningFuture. A quote:
Unlike authors who write from deep within academia, Clark reaches out to field professionals constantly to keep apprised...
This is a hot issue for me. My editors gave up on asking me the question, "what is the citation for this quote," because my answer was always, "first-hand interview." When in research mode, I spend a bit of time reviewing journals, but a lot of time on the phone.
It brings up at least two questions. The first is, can academics "study" in real time a rapidly emerging area, especially using any type of traditional methodology? When there is no solid foundation of common terms and expectations, what is the value in second-hand information? The second question is, can academic institutions (or other members of the industrial educational complex) study themselves, challenge themselves, and then improve themselves any more than insurance agencies or banks can? And if they cannot, how does improvement happen?
A second note about The Guide is at ForgeFX. What I like about these comments is how well the author sums up the ambition of the book, as simply:
Describ[ing] common patterns across the wide array of simulations that exist.
Honestly, that is a better description of my book than I was ever capable of producing.
So thank you to both reviewers, and for everyone who has both publicly and privately commented on the book.


















